Don't fear the reaper
And fear not the death he brings
At least since his nerf
And fear not the death he brings
At least since his nerf
I mean since his build time and upgrades were nerfed, what does this guy reap anymore? Is his scythe made of plastic now? Is his pale horse actually a motor scooter now?
Seriously though, isn't it interesting how buffs and nerfs in Starcraft patches have affected play styles? I remember that before Zealot training time was increased a few seconds, I saw a lot of early Zealot rushes. Now not so much, Protoss players seem to wait for warpgates to launch their attack (or more likely, the people who did 4-Zealot rushes are now doing 6-pool ling rushes!).
And so with the poor Reaper. Since the patch that nerfed them went live, I didn't even see a single Reaper for dozens of games. Whereas before, it felt like 1 in 3 Terran players opened with them. Granted, this is all flavored by the lower leagues I play in, but it's amazing to me how subtle changes (some in game balance numbers, and some mere in perception) can affect the whole metagame and play experience!
Seriously though, isn't it interesting how buffs and nerfs in Starcraft patches have affected play styles? I remember that before Zealot training time was increased a few seconds, I saw a lot of early Zealot rushes. Now not so much, Protoss players seem to wait for warpgates to launch their attack (or more likely, the people who did 4-Zealot rushes are now doing 6-pool ling rushes!).
And so with the poor Reaper. Since the patch that nerfed them went live, I didn't even see a single Reaper for dozens of games. Whereas before, it felt like 1 in 3 Terran players opened with them. Granted, this is all flavored by the lower leagues I play in, but it's amazing to me how subtle changes (some in game balance numbers, and some mere in perception) can affect the whole metagame and play experience!
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